CANDRAWATI, Emilia; EKO SARDJONO, Ratnaningsih; ROHMAN, Ijang; KURNIA PRAHANI, Binar. Implementation of Computational Thinking through Game-Based Learning: A Systematic Literature Review. KnE Social Sciences, [S. l.], v. 9, n. 8, p. 807–813, 2024. DOI: 10.18502/kss.v9i8.15653. Disponível em: http://thrillriftranks.com/index.php/KnE-Social/article/view/15653. Acesso em: 6 feb. 2025.