PUTRI DIANTINA, Fanni; HADIAN PERMANA, Rizka; NURUL KHASANAH, Andhita; ABDILA PRATAMA, Rifky; HALWA, Aqyla; RAHMA, Dianita; KRISTI POERWANDARI, Elizabeth; TRIARINI INDIRASARI, Dyah. Gaming as a Representation of Urge and Passion: A Thematic Analysis of Online Gamers. KnE Social Sciences, [S. l.], v. 9, n. 22, p. 146–155, 2024. DOI: 10.18502/kss.v9i22.16692. Disponível em: http://thrillriftranks.com/index.php/KnE-Social/article/view/16692. Acesso em: 6 feb. 2025.